Collision Calculator for Godot 4.3+

A free tool to simplify your collision layers and masks setup in Godot Engine.

Description:

Setting up collision layers and masks can be tricky—especially with larger projects. This tool makes it easy by helping you calculate the correct values for collision layers and masks for Godot 4.3+, so you can spend more time building and less time troubleshooting physics interactions.

Whether you're new to Godot or an experienced dev, this calculator offers:

  • Accurate Layer and Mask Calculations: Avoid common mistakes and get the right values every time.
  • Simple, Web-Based Interface: No need to download anything—just input your settings, and you're good to go.
  • Godot-Focused: Specifically built for Godot developers using the latest 4.3+ version.

How It Works:

  1. Click the check boxes for layer(s) and mask(s) you want to include.
  2. The tool calculates the correct bit values automatically.
  3. Copy the values directly into your Godot project. Example code provided in a nice syntax highlighted way.

Why This Tool?

If you've ever struggled to figure out how layers and masks interact (like we all have), this calculator will save you time and reduce frustration. Perfect for hobbyists and pros alike!

Free & Open-Source with Donations Accepted

This tool is free to use! If it saves you time or helps your game project, consider supporting further development with a donation or letting me know what you think of it. Every little bit helps keep this tool going and supports more helpful resources for Godot developers.

Enjoy the tool? Have feedback or questions? Feel free to reach out! Your input will help shape future updates.

Development log

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