Collision Calculator for Godot 4.3+ is Live!


Collision Calculator for Godot 4.3+ is Live! πŸŽ‰

Hello fellow developers! πŸ‘‹

I’m excited to announce the release of Collision Calculator—a free, easy-to-use tool designed specifically for Godot 4.3+ developers.

What Does the Collision Calculator Do?

If you’ve ever struggled with setting up collision layers and masks, this tool will save you time and help you avoid mistakes. No more second-guessing bitmask values! No more brain hurty maths for collision layers and masks! With this tool, you can:

  • Calculate collision layers and masks effortlessly.
  • Copy the correct values into your Godot project without the headache.
  • Get your physics interactions right, the first time.

Why I Built This Tool:

As someone who's been deep in the trenches of game development, I know how annoying it can be to debug collisions. I built this tool to make things easier for developers like you—and for myself!

Try It Out for Free (Donations Welcome!)

The tool is completely free—you can download and use it with no restrictions. If you find it helpful, I’d appreciate any donation to support future updates and more tools for the Godot community. πŸ–€

How You Can Help:

  1. Try the tool and let me know if it works for you.
  2. Share feedback: What features would make it better? Did you run into any issues?
  3. Spread the word to fellow Godot developers who could benefit from it.

This is just the beginning—I'm hoping to build more tools like this in the future to help game developers muddle through the more frustrating parts of development. Let’s make it easier to build cool stuff! πŸš€

Thank you for checking it out! 🐾 If you have any questions, suggestions, or feedback, drop a comment below or reach out directly. I’d love to hear from you.


- Sym (devwhiledead)

Files

devwhiledead-godot-collision-calc.zip Play in browser
3 days ago

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